The pitch
Up to three 4-player shafts spawn dynamically, platforms fall and stack beneath you, and the walls themselves are destructible Hellstone hiding a randomized escape route guarded by skull turrets. Four charged traversal abilities — Elevator, Bridge, Shuttle, Jump Pad — plus special slots turn every climb into a scramble of improvisation and sabotage.
Full game loop: lobby vote → three escalating levels → Winners' Sanctum → repeat.
Systems depth
- Server-authoritative gameplay across dynamically spawning shafts
- A real economy layer — VIP gamepass, MTX power-ups, permanent aura cosmetics, per-level jukebox songs, and UGC wearables — built on ProcessReceipt, gamepass ownership, and DataStore persistence
- Mario-Party-style stats & awards recap at the end of every run
- Equippable chat-tag and overhead-nameplate cosmetics
- Maya + Meshy AI asset pipeline for custom platforms and PBR meshes
Playtest trailer
Here are some clips from the first playtest of the game. We found a few bugs and it still needs some polish, but enjoy the shenanigans.
How it was made
This experience was built alongside my book, Making Roblox Games With AI: An Unofficial Guide — a hands-on guide to designing and shipping Roblox games with AI in the toolchain. Want to build your own? The book is out now.
Play it
Live on Roblox since July 23 — free to play, jump in.