// GAME DESIGNER
Sean Love builds games that are
fast, loud, and built on real systems.
From the minifigure team behind every major LEGO Fortnite experience to a solo boomer shooter in Unreal Engine 5 — characters, props, and the moment-to-moment feel that makes games fun.
01 Projects
LEGO Fortnite
Characters, minifigs, and props across every major LEGO Fortnite experience — Odyssey, Brick Life, Expeditions, and Ninjago. If there's a character in the game, I pretty much touched it.
Full breakdown →
The Ballad of Boomstick McCrakin
A boomer shooter in progress, built solo in UE5 — weapons, enemies, movement, and a shoot-to-the-beat music system all designed and built from scratch. Working title, real gunplay.
Full breakdown + 10 dev logs →Escape from H.E. Double Hockey Stick
A 12-player, hell-themed vertical escape game — Tetris-meets-obby climbing through dynamically spawning shafts with destructible walls and skull turrets. Launching July 23; playtest trailer up now.
Watch the trailer →02 The Book
Making Roblox Games With AI.
I wrote the book on it — literally. Making Roblox Games With AI: An Unofficial Guide is a hands-on guide to designing and shipping a real Roblox experience with AI in the toolchain — written while building my own: Escape from H.E. Double Hockey Stick, launching July 23.
Preorder on Amazon03 About
On the minifigure team for LEGO Fortnite, I worked on every major experience in the lineup — Odyssey, Brick Life, Expeditions, Ninjago — building the characters and props that hundreds of millions of players inhabit. AAA scale, AAA quality bar.
On my own time I build the whole machine: a solo boomer shooter in Unreal Engine 5 where I own the combat feel, weapon systems, enemy design, and everything in between. I also keep a Perforce server humming at home like a responsible adult.
Download my resume- Character & prop content at AAA scale
- Unreal Engine 5 (Blueprints & C++)
- Combat & weapon design
- Systems & encounter design
- PBR / asset pipeline
- Perforce version control
04 First Career: Film & TV
Before games, I spent over a decade behind cameras and edit bays — directing, shooting, writing, and cutting for broadcast, documentary, and studio productions. Those storytelling muscles didn't retire; they just changed engines.
- "When Cancer Returns" — Co-Director / Editor · documentary · opening-night selection, Sedona Film Festival
- Smallville (The CW) — Writers' / Executive Assistant & Apprentice Editor · Burbank, CA
- WDAM TV 7 (NBC) — Reporter / Photographer · Associated Press award for videography, Best Investigative Reporting
- "Girlfriends Talk Sports" — Editor / Manager · web series for Fox Sports
- "Basketball Moms" — Assistant Director · reality pilot with Human Not Hollywood ("Little People, Big World" / "Tanked")
- "The Painter" — sold short script
- Media Stream Partners — Camera / A.C. on TV pilots · apprenticed under the cinematographer of Mad Max
- WMGR TV 22 — Producer / Director · live morning show & commercial production, concept to post
05 Contact
Want to talk games, collaborate, or hire a designer who ships? Say hello.